Du bist nicht angemeldet.

Stilllegung des Forums
Das Forum wurde am 05.06.2023 nach über 20 Jahren stillgelegt (weitere Informationen und ein kleiner Rückblick).
Registrierungen, Anmeldungen und Postings sind nicht mehr möglich. Öffentliche Inhalte sind weiterhin zugänglich.
Das Team von spieleprogrammierer.de bedankt sich bei der Community für die vielen schönen Jahre.
Wenn du eine deutschsprachige Spieleentwickler-Community suchst, schau doch mal im Discord und auf ZFX vorbei!

Werbeanzeige

1

09.05.2008, 21:07

Fragen zu meinem Projekt

Hallo Leute,
ich wollte mal fragen, wie ihr mein
Programm findet. Es handelt sich um
ein Vier Gewinnt für zwei Spieler:

C-/C++-Quelltext

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
#include <iostream>
#include <windows.h>


void DrawField ();
char Key_Input ();
bool winner ();
char field[7][8];


int main ()
{
    SetConsoleTitleW (L"Vier Gewinnt!");
    char input = ' ';
    bool quit = true;
    bool bPlayer1 = true;
    for (int i=0;i < 7;i++)
    {
        for (int j=0;j < 8; j++)
        {
              field[i][j] = ' ';
        }
    }

    while (input != 'q' && input != 'Q')
    {
          DrawField ();
          quit = winner ();
          if (quit == false) break;
          std::cout << std::endl << std::endl;
          std::cout << "Geben Sie eine Zahl zwischen 1 und 7 ein, um eine Reihe auszuw\204hlen" << std::endl;
          std::cout << "oder geben Sie \"q\" ein, um das Programm zu beenden.";

          input = Key_Input ();
          std::cin.sync ();
    }
    return 0;


}



void DrawField ()
{
    system ("cls");
    std::cout << "              Vier Gewinnt! - Ein Spiel  ***** ****** (Version 1.0)\n";
    std::cout << "--------------------------------------------------------------------------------\n\n\n";
    std::cout << "       " << field[1][1] << " | " << field[1][2] << " | " << field[1][3] <<  " | " << field[1][4] << " | " << field[1][5] << " | " << field[1][6] << " | " << field[1][7] << std::endl;
    std::cout << "      ---|---|---|---|---|---|---" << std::endl;
    std::cout << "       " << field[2][1] << " | " << field[2][2] << " | " << field[2][3] <<  " | " << field[2][4] << " | " << field[2][5] << " | " << field[2][6] << " | " << field[2][7] << std::endl;
    std::cout << "      ---|---|---|---|---|---|---" << std::endl;
    std::cout << "       " << field[3][1] << " | " << field[3][2] << " | " << field[3][3] <<  " | " << field[3][4] << " | " << field[3][5] << " | " << field[3][6] << " | " << field[3][7] << std::endl;
    std::cout << "      ---|---|---|---|---|---|---" << std::endl;
    std::cout << "       " << field[4][1] << " | " << field[4][2] << " | " << field[4][3] <<  " | " << field[4][4] << " | " << field[4][5] << " | " << field[4][6] << " | " << field[4][7] << std::endl;
    std::cout << "      ---|---|---|---|---|---|---" << std::endl;
    std::cout << "       " << field[5][1] << " | " << field[5][2] << " | " << field[5][3] <<  " | " << field[5][4] << " | " << field[5][5] << " | " << field[5][6] << " | " << field[5][7] << std::endl;
    std::cout << "      ---|---|---|---|---|---|---" << std::endl;
    std::cout << "       " << field[6][1] << " | " << field[6][2] << " | " << field[6][3] <<  " | " << field[6][4] << " | " << field[6][5] << " | " << field[6][6] << " | " << field[6][7] << std::endl;
    std::cout << "       " << std::endl << std::endl;
}



char Key_Input ()
{
    static bool bPlayer1 = true;
    char sign = ' ';
    char input = ' ';

    if (bPlayer1 == true)
    {
        std::cout << std::endl << std::endl << "Spieler 1: ";
        sign = 'X';
    }

    else 
    {
        std::cout << std::endl << std::endl << "Spieler 2: ";
        sign = '0';
    }
    std::cin >> input;

    if  ((input <= '0') || (input > '7') && input != 'q' && input != 'Q')
    {
        std::cin.sync ();
        std::cout << "Falsche Eingabe!";
        std::cin.get (); 
    }

    if (input >= '1' && input <= '7')
    {
        for (int i=6;i > 0; i--)
        {
            if (field[1][input - 48] != ' ')
            {
                std::cin.sync ();
                std::cout << "Die Reihe ist schon voll!";
                std::cin.get ();
                return input;
                std::cin.get ();
            }
            if (field[i][input - 48] == ' ')
            {
                field[i][input - 48] = sign;
                break;
            }
        }
    }

    if (input >= '1' && input <= '7')
    {
        if (bPlayer1 == true) bPlayer1 = false;
        else bPlayer1 = true;
    }
    return input;
}

bool winner ()
{
    if ((field[6][1] == 'X' && field[6][2] == 'X' && field[6][3] == 'X' && field[6][4] == 'X') ||
        (field[6][2] == 'X' && field[6][3] == 'X' && field[6][4] == 'X' && field[6][5] == 'X') ||
        (field[6][3] == 'X' && field[6][4] == 'X' && field[6][5] == 'X' && field[6][6] == 'X') ||
        (field[6][4] == 'X' && field[6][5] == 'X' && field[6][6] == 'X' && field[6][7] == 'X') ||
        (field[5][1] == 'X' && field[5][2] == 'X' && field[5][3] == 'X' && field[5][4] == 'X') ||
        (field[5][2] == 'X' && field[5][3] == 'X' && field[5][4] == 'X' && field[5][5] == 'X') ||
        (field[5][3] == 'X' && field[5][4] == 'X' && field[5][5] == 'X' && field[5][6] == 'X') ||
        (field[5][4] == 'X' && field[5][5] == 'X' && field[5][6] == 'X' && field[5][7] == 'X') ||
        (field[4][1] == 'X' && field[4][2] == 'X' && field[4][3] == 'X' && field[4][4] == 'X') ||
        (field[4][2] == 'X' && field[4][3] == 'X' && field[4][4] == 'X' && field[4][5] == 'X') ||
        (field[4][3] == 'X' && field[4][4] == 'X' && field[4][5] == 'X' && field[4][6] == 'X') ||
        (field[4][4] == 'X' && field[4][5] == 'X' && field[4][6] == 'X' && field[4][7] == 'X') ||
        (field[3][1] == 'X' && field[3][2] == 'X' && field[3][3] == 'X' && field[3][4] == 'X') ||
        (field[3][2] == 'X' && field[3][3] == 'X' && field[3][4] == 'X' && field[3][5] == 'X') ||
        (field[3][3] == 'X' && field[3][4] == 'X' && field[3][5] == 'X' && field[3][6] == 'X') ||
        (field[3][4] == 'X' && field[3][5] == 'X' && field[3][6] == 'X' && field[3][7] == 'X') ||
        (field[2][1] == 'X' && field[2][2] == 'X' && field[2][3] == 'X' && field[2][4] == 'X') ||
        (field[2][2] == 'X' && field[2][3] == 'X' && field[2][4] == 'X' && field[2][5] == 'X') ||
        (field[2][3] == 'X' && field[2][4] == 'X' && field[2][5] == 'X' && field[2][6] == 'X') ||
        (field[2][4] == 'X' && field[2][5] == 'X' && field[2][6] == 'X' && field[2][7] == 'X') ||
        (field[1][1] == 'X' && field[1][2] == 'X' && field[1][3] == 'X' && field[1][4] == 'X') ||
        (field[1][2] == 'X' && field[1][3] == 'X' && field[1][4] == 'X' && field[1][5] == 'X') ||
        (field[1][3] == 'X' && field[1][4] == 'X' && field[1][5] == 'X' && field[1][6] == 'X') ||
        (field[1][4] == 'X' && field[1][5] == 'X' && field[1][6] == 'X' && field[1][7] == 'X') ||
        (field[6][1] == 'X' && field[5][1] == 'X' && field[4][1] == 'X' && field[3][1] == 'X') ||
        (field[5][1] == 'X' && field[4][1] == 'X' && field[3][1] == 'X' && field[2][1] == 'X') ||
        (field[4][1] == 'X' && field[3][1] == 'X' && field[2][1] == 'X' && field[1][1] == 'X') ||
        (field[6][2] == 'X' && field[5][2] == 'X' && field[4][2] == 'X' && field[3][2] == 'X') ||
        (field[5][2] == 'X' && field[4][2] == 'X' && field[3][2] == 'X' && field[2][2] == 'X') ||
        (field[4][2] == 'X' && field[3][2] == 'X' && field[2][2] == 'X' && field[1][2] == 'X') ||
        (field[6][3] == 'X' && field[5][3] == 'X' && field[4][3] == 'X' && field[3][3] == 'X') ||
        (field[5][3] == 'X' && field[4][3] == 'X' && field[3][3] == 'X' && field[2][3] == 'X') ||
        (field[4][3] == 'X' && field[3][3] == 'X' && field[2][3] == 'X' && field[1][3] == 'X') ||
        (field[6][4] == 'X' && field[5][4] == 'X' && field[4][4] == 'X' && field[3][4] == 'X') ||
        (field[5][4] == 'X' && field[4][4] == 'X' && field[3][4] == 'X' && field[2][4] == 'X') ||
        (field[4][4] == 'X' && field[3][4] == 'X' && field[2][4] == 'X' && field[1][4] == 'X') ||
        (field[6][5] == 'X' && field[5][5] == 'X' && field[4][5] == 'X' && field[3][5] == 'X') ||
        (field[5][5] == 'X' && field[4][5] == 'X' && field[3][5] == 'X' && field[2][5] == 'X') ||
        (field[4][5] == 'X' && field[3][5] == 'X' && field[2][5] == 'X' && field[1][5] == 'X') ||
        (field[6][6] == 'X' && field[5][6] == 'X' && field[4][6] == 'X' && field[3][6] == 'X') ||
        (field[5][6] == 'X' && field[4][6] == 'X' && field[3][6] == 'X' && field[2][6] == 'X') ||
        (field[4][6] == 'X' && field[3][6] == 'X' && field[2][6] == 'X' && field[1][6] == 'X') ||
        (field[6][1] == 'X' && field[5][2] == 'X' && field[4][3] == 'X' && field[3][4] == 'X') ||
        (field[5][2] == 'X' && field[4][3] == 'X' && field[3][4] == 'X' && field[2][5] == 'X') ||
        (field[4][3] == 'X' && field[3][4] == 'X' && field[2][5] == 'X' && field[1][6] == 'X') ||
        (field[6][2] == 'X' && field[5][3] == 'X' && field[4][4] == 'X' && field[3][5] == 'X') ||
        (field[5][3] == 'X' && field[4][4] == 'X' && field[3][5] == 'X' && field[2][6] == 'X') ||
        (field[4][4] == 'X' && field[3][5] == 'X' && field[2][6] == 'X' && field[1][7] == 'X') ||
        (field[6][3] == 'X' && field[5][4] == 'X' && field[4][5] == 'X' && field[3][6] == 'X') ||
        (field[5][4] == 'X' && field[4][5] == 'X' && field[3][6] == 'X' && field[2][7] == 'X') ||
        (field[5][1] == 'X' && field[4][2] == 'X' && field[3][3] == 'X' && field[2][4] == 'X') ||
        (field[4][2] == 'X' && field[3][3] == 'X' && field[2][4] == 'X' && field[1][5] == 'X') ||
        (field[4][1] == 'X' && field[3][2] == 'X' && field[2][3] == 'X' && field[1][4] == 'X') ||
        (field[6][4] == 'X' && field[5][3] == 'X' && field[4][2] == 'X' && field[3][1] == 'X') ||
        (field[6][6] == 'X' && field[5][5] == 'X' && field[4][4] == 'X' && field[3][3] == 'X') ||
        (field[5][5] == 'X' && field[4][4] == 'X' && field[3][3] == 'X' && field[2][2] == 'X') ||
        (field[4][4] == 'X' && field[3][3] == 'X' && field[2][2] == 'X' && field[1][1] == 'X') ||
        (field[6][7] == 'X' && field[5][6] == 'X' && field[4][5] == 'X' && field[3][4] == 'X') ||
        (field[5][6] == 'X' && field[4][5] == 'X' && field[3][4] == 'X' && field[2][3] == 'X') ||
        (field[4][5] == 'X' && field[3][4] == 'X' && field[2][3] == 'X' && field[1][2] == 'X') ||
        (field[6][5] == 'X' && field[5][4] == 'X' && field[4][3] == 'X' && field[3][2] == 'X') ||
        (field[5][4] == 'X' && field[4][3] == 'X' && field[3][2] == 'X' && field[2][1] == 'X') ||
        (field[5][7] == 'X' && field[4][6] == 'X' && field[3][5] == 'X' && field[2][4] == 'X') ||
        (field[4][6] == 'X' && field[3][5] == 'X' && field[2][4] == 'X' && field[1][3] == 'X') ||
        (field[4][7] == 'X' && field[3][6] == 'X' && field[2][5] == 'X' && field[1][4] == 'X') ||
        (field[5][1] == 'X' && field[4][2] == 'X' && field[3][3] == 'X' && field[2][4] == 'X') ||
        (field[4][2] == 'X' && field[3][3] == 'X' && field[2][4] == 'X' && field[1][5] == 'X') ||
        (field[4][1] == 'X' && field[3][2] == 'X' && field[2][3] == 'X' && field[1][4] == 'X'))





    {
        std::cout << std::endl << "Spieler 1 hat gewonnen!";
        std::cin.sync ();
        std::cin.get  ();

        return false;
    }

    else if ((field[6][1] == '0' && field[6][2] == '0' && field[6][3] == '0' && field[6][4] == '0') ||
        (field[6][2] == '0' && field[6][3] == '0' && field[6][4] == '0' && field[6][5] == '0') ||
        (field[6][3] == '0' && field[6][4] == '0' && field[6][5] == '0' && field[6][6] == '0') ||
        (field[6][4] == '0' && field[6][5] == '0' && field[6][6] == '0' && field[6][7] == '0') ||
        (field[5][1] == '0' && field[5][2] == '0' && field[5][3] == '0' && field[5][4] == '0') ||
        (field[5][2] == '0' && field[5][3] == '0' && field[5][4] == '0' && field[5][5] == '0') ||
        (field[5][3] == '0' && field[5][4] == '0' && field[5][5] == '0' && field[5][6] == '0') ||
        (field[5][4] == '0' && field[5][5] == '0' && field[5][6] == '0' && field[5][7] == '0') ||
        (field[4][1] == '0' && field[4][2] == '0' && field[4][3] == '0' && field[4][4] == '0') ||
        (field[4][2] == '0' && field[4][3] == '0' && field[4][4] == '0' && field[4][5] == '0') ||
        (field[4][3] == '0' && field[4][4] == '0' && field[4][5] == '0' && field[4][6] == '0') ||
        (field[4][4] == '0' && field[4][5] == '0' && field[4][6] == '0' && field[4][7] == '0') ||
        (field[3][1] == '0' && field[3][2] == '0' && field[3][3] == '0' && field[3][4] == '0') ||
        (field[3][2] == '0' && field[3][3] == '0' && field[3][4] == '0' && field[3][5] == '0') ||
        (field[3][3] == '0' && field[3][4] == '0' && field[3][5] == '0' && field[3][6] == '0') ||
        (field[3][4] == '0' && field[3][5] == '0' && field[3][6] == '0' && field[3][7] == '0') ||
        (field[2][1] == '0' && field[2][2] == '0' && field[2][3] == '0' && field[2][4] == '0') ||
        (field[2][2] == '0' && field[2][3] == '0' && field[2][4] == '0' && field[2][5] == '0') ||
        (field[2][3] == '0' && field[2][4] == '0' && field[2][5] == '0' && field[2][6] == '0') ||
        (field[2][4] == '0' && field[2][5] == '0' && field[2][6] == '0' && field[2][7] == '0') ||
        (field[1][1] == '0' && field[1][2] == '0' && field[1][3] == '0' && field[1][4] == '0') ||
        (field[1][2] == '0' && field[1][3] == '0' && field[1][4] == '0' && field[1][5] == '0') ||
        (field[1][3] == '0' && field[1][4] == '0' && field[1][5] == '0' && field[1][6] == '0') ||
        (field[1][4] == '0' && field[1][5] == '0' && field[1][6] == '0' && field[1][7] == '0') ||
        (field[6][1] == '0' && field[5][1] == '0' && field[4][1] == '0' && field[3][1] == '0') ||
        (field[5][1] == '0' && field[4][1] == '0' && field[3][1] == '0' && field[2][1] == '0') ||
        (field[4][1] == '0' && field[3][1] == '0' && field[2][1] == '0' && field[1][1] == '0') ||
        (field[6][2] == '0' && field[5][2] == '0' && field[4][2] == '0' && field[3][2] == '0') ||
        (field[5][2] == '0' && field[4][2] == '0' && field[3][2] == '0' && field[2][2] == '0') ||
        (field[4][2] == '0' && field[3][2] == '0' && field[2][2] == '0' && field[1][2] == '0') ||
        (field[6][3] == '0' && field[5][3] == '0' && field[4][3] == '0' && field[3][3] == '0') ||
        (field[5][3] == '0' && field[4][3] == '0' && field[3][3] == '0' && field[2][3] == '0') ||
        (field[4][3] == '0' && field[3][3] == '0' && field[2][3] == '0' && field[1][3] == '0') ||
        (field[6][4] == '0' && field[5][4] == '0' && field[4][4] == '0' && field[3][4] == '0') ||
        (field[5][4] == '0' && field[4][4] == '0' && field[3][4] == '0' && field[2][4] == '0') ||
        (field[4][4] == '0' && field[3][4] == '0' && field[2][4] == '0' && field[1][4] == '0') ||
        (field[6][5] == '0' && field[5][5] == '0' && field[4][5] == '0' && field[3][5] == '0') ||
        (field[5][5] == '0' && field[4][5] == '0' && field[3][5] == '0' && field[2][5] == '0') ||
        (field[4][5] == '0' && field[3][5] == '0' && field[2][5] == '0' && field[1][5] == '0') ||
        (field[6][6] == '0' && field[5][6] == '0' && field[4][6] == '0' && field[3][6] == '0') ||
        (field[5][6] == '0' && field[4][6] == '0' && field[3][6] == '0' && field[2][6] == '0') ||
        (field[4][6] == '0' && field[3][6] == '0' && field[2][6] == '0' && field[1][6] == '0') ||
        (field[6][1] == '0' && field[5][2] == '0' && field[4][3] == '0' && field[3][4] == '0') ||
        (field[5][2] == '0' && field[4][3] == '0' && field[3][4] == '0' && field[2][5] == '0') ||
        (field[4][3] == '0' && field[3][4] == '0' && field[2][5] == '0' && field[1][6] == '0') ||
        (field[6][2] == '0' && field[5][3] == '0' && field[4][4] == '0' && field[3][5] == '0') ||
        (field[5][3] == '0' && field[4][4] == '0' && field[3][5] == '0' && field[2][6] == '0') ||
        (field[4][4] == '0' && field[3][5] == '0' && field[2][6] == '0' && field[1][7] == '0') ||
        (field[6][3] == '0' && field[5][4] == '0' && field[4][5] == '0' && field[3][6] == '0') ||
        (field[5][4] == '0' && field[4][5] == '0' && field[3][6] == '0' && field[2][7] == '0') ||
        (field[5][1] == '0' && field[4][2] == '0' && field[3][3] == '0' && field[2][4] == '0') ||
        (field[4][2] == '0' && field[3][3] == '0' && field[2][4] == '0' && field[1][5] == '0') ||
        (field[4][1] == '0' && field[3][2] == '0' && field[2][3] == '0' && field[1][4] == '0') ||
        (field[6][4] == '0' && field[5][3] == '0' && field[4][2] == '0' && field[3][1] == '0') ||
        (field[6][6] == '0' && field[5][5] == '0' && field[4][4] == '0' && field[3][3] == '0') ||
        (field[5][5] == '0' && field[4][4] == '0' && field[3][3] == '0' && field[2][2] == '0') ||
        (field[4][4] == '0' && field[3][3] == '0' && field[2][2] == '0' && field[1][1] == '0') ||
        (field[6][7] == '0' && field[5][6] == '0' && field[4][5] == '0' && field[3][4] == '0') ||
        (field[5][6] == '0' && field[4][5] == '0' && field[3][4] == '0' && field[2][3] == '0') ||
        (field[4][5] == '0' && field[3][4] == '0' && field[2][3] == '0' && field[1][2] == '0') ||
        (field[6][5] == '0' && field[5][4] == '0' && field[4][3] == '0' && field[3][2] == '0') ||
        (field[5][4] == '0' && field[4][3] == '0' && field[3][2] == '0' && field[2][1] == '0') ||
        (field[5][7] == '0' && field[4][6] == '0' && field[3][5] == '0' && field[2][4] == '0') ||
        (field[4][6] == '0' && field[3][5] == '0' && field[2][4] == '0' && field[1][3] == '0') ||
        (field[4][7] == '0' && field[3][6] == '0' && field[2][5] == '0' && field[1][4] == '0') ||
        (field[5][1] == '0' && field[4][2] == '0' && field[3][3] == '0' && field[2][4] == '0') ||
        (field[4][2] == '0' && field[3][3] == '0' && field[2][4] == '0' && field[1][5] == '0') ||
        (field[4][1] == '0' && field[3][2] == '0' && field[2][3] == '0' && field[1][4] == '0'))





    {
        std::cout << std::endl << "Spieler 2 hat gewonnen!";
        std::cin.sync ();
        std::cin.get  ();

        return false;
    } 
    
    else
    {
        int belegt = 0;
        for (int i=1; i < 7; i++)
        {
            for (int j=1; j < 8; j++)
            {
                if (field[i][j] != ' ') belegt += 1;
            }
        }
        if (belegt == 42)
        {
                   std::cout << std::endl << "Unentschieden!";
                   std::cin.sync ();
                   std::cin.get  ();

                   return false;
        }
        else return true;
        

   
}
}


mfg
Altair

P.S.: Ihr könnt gerne verbesserungs Ratschläge geben!!!!!!!! :)
void CreateComputerGame (int Quality);

drakon

Supermoderator

Beiträge: 6 513

Wohnort: Schweiz

Beruf: Entrepreneur

  • Private Nachricht senden

2

09.05.2008, 21:16

Oh mein Gooot. Ich bin in der Matrix.. Oder zumindest hats so ausgesehen, als ich runtergescrollt habe.. Und das soll jetzt kein Kompliment sein. ;)

Also für was willst du jetzt Meinung? Das Spiel oder Code?

Naja.. Offensichtlich auch zum Code. Also 1. einmal diese riesen Kontrollstrukturen wären so sicher nicht nötig.. Mach da draus irgendwie zwei Schlaufen und gut ist. - Da kannst du dir merken: Sobald du irgendwo Copy Paste machst in deinem Code, dann kannst du davon ausgehen, dass du was falsch gemacht hast, oder es besser machen kannst. ;)

Trotz des kleines Projektes keine Globals. Das ist schon mal gut!
Ansonsten.. Naja.. Viel gibts da nicht zu sagen.. Ausser systemist böse. Aber hier eh nur eine Vereinfachung und darum nicht schlimm.

3

09.05.2008, 21:18

system

Gibt es eine andere Möglichkeit als system?
void CreateComputerGame (int Quality);

drakon

Supermoderator

Beiträge: 6 513

Wohnort: Schweiz

Beruf: Entrepreneur

  • Private Nachricht senden

4

09.05.2008, 21:22

Re: system

Zitat von »"Altair"«

Gibt es eine andere Möglichkeit als system?


Jop:
https://www.spieleprogrammierer.de/phpBB2/viewtopic.php?t=8518

5

09.05.2008, 21:24

Vielen Dank für den Tipp und die nette Kritik! :D
void CreateComputerGame (int Quality);

Terep

Frischling

Beiträge: 46

Wohnort: Region Hannover

  • Private Nachricht senden

6

09.05.2008, 22:34

Ich habe es bei mir auf MS Visual Studio 2005 getestet. Es läuft.
Respekt, wenn Du es wirklich selbst entwickelt hast.
Drakon hat natürlich recht, dieser Quellcode schreit nach Optimierung. Wenn Du das mit den Schleifen geregelt kriegst, das heißt, durchdacht und umgesetzt hast, wirst Du wirklich einen eigenen Stil entwickeln.
Mir hilft es, bestehende Projekte einfach noch einmal zu schreiben. Der Quellcode wird meistens besser. Und dann hat man auf einmal selbst ein Ohr, dass den Quellcode schreien hört.

Terep :)
Avatar = „Odyssee im Weltraum“
Film von Stanley Kubrick (Warner Brothers)
nach dem Buch von Arthur C. Clarke.
It will becoming true ?!!

Werbeanzeige