Hallo, ich bekomme aktuell immer die oben beschriebene fehlermeldung, verstehen aber nicht weshalb und wie ich das beheben kann.
ich verwende nur standartanweisungen der Form
|
Quellcode
|
1
2
3
4
5
|
#ifndef BLA_BLA
#define BLA_BLA
#define BLUBB cout<<"ein text"<<endl;
...
#endif
|
im i-net gibt es zwar auch hinweise auf diesen fehlercode aber dort liegt es in der Regel daran, dass numerische Zeichen verwendet wurden, was ja hier nicht der Fall ist. Vielleicht weiss hier jemand Rat.
danke
gruss
hier mal die code-fragmente aus dem kleinen prog
main:
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#include "CFrame.hpp"
#include "CGame.hpp"
int main(int argc,char *argv())
{
g_pFrame->Init(640,480,32,false);
CGame Game;
Game.Init();
Game.Run();
Game.Quit();
g_pFrame->Quit();
return 1;
}
|
CFrame.hpp
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#ifndef CFRAME_HPP
#define CFRAME_HPP
#define g_pFrame CFrame::Get()
#define g_pScreen g_pFrame->GetScreen()
#include "CSingleton.hpp"
#include <iostream>
#include <cmath>
#include <SFML\Graphics.hpp>
using namespace std;
class CFrame : public TSingleton<CFrame>
{
public:
bool Init ();
bool Init (int ScreenWidth,int ScreenHeight,
int Colordepth,bool Fullscreen);
void Quit ();
sf::RenderWindow *GetScreen () {return m_pScreen;};
//KEYBOARD/MOUSE INPUT
bool KeyDown (sf::Key::Code KeyID);
bool MouseButtonDown (sf::Mouse::Button ButtonID);
unsigned int MouseX ();
unsigned int MouseY ();
//TIME HANDLING
float GetTime () {return m_pClock->GetElapsedTime();};
void SetClock ();
//SOUND/MUSIC CONTROL
float GetSoundVolume () {return m_fSoundVolume;};
void SetSoundVolume (float fSoundVolume) {m_fSoundVolume=fSoundVolume;};
float GetMusicVolume () {return m_fMusicVolume;};
void SetMusicVolume (float fMusicVolume) {m_fMusicVolume=fMusicVolume;}
private:
sf::RenderWindow *m_pScreen;
sf::Clock *m_pClock;
float m_fSoundVolume;
float m_fMusicVolume;
};
#endif
|
CGame.hpp:
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#ifndef GAME_HPP
#define GAME_HPP
#define SAFE_DELETE(pt) if(pt!=NULL){delete pt;pt=NULL;}
#include <cmath>
#include "CFrame.hpp"
#include "SFML/System.hpp"
#include "SFML/Audio.hpp"
class CGame
{
public:
CGame ();
~CGame ();
void Init ();
void Run ();
void Quit ();
enum GameState {GAMEPLAY,EXIT};
private:
void HandleInput();
GameState m_GameState;
};
#endif
|
CSingleton.hpp
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#ifndef TSINGLETON_HPP
#define TSINGLETON_HPP
template <class T> class TSingleton
{
public:
virtual ~TSingleton() { }
inline static T *Get()
{
if (!m_pSingleton)
m_pSingleton = new T;
return (m_pSingleton);
}
static void Del()
{
if (m_pSingleton)
{
delete (m_pSingleton);
m_pSingleton = 0;
}
}
protected:
static T *m_pSingleton;
};
// Create static var
template <class T> T *TSingleton<T>::m_pSingleton = 0;
#endif
|
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
#include "CFrame.hpp"
bool CFrame::Init()
{
int ScreenWidth=1280;
int ScreenHeight=1024;
int Colordepth=32;
bool Fullscreen=false;
m_fSoundVolume=50.0f;
m_fMusicVolume=50.0f;
if (!Init(ScreenWidth,ScreenHeight,Colordepth,Fullscreen)) return false;
return true;
}
bool CFrame::Init(int ScreenWidth,int ScreenHeight,int Colordepth=32,bool Fullscreen=false)
{
//create the RenderWindow for Display either Fullscreen or Windowstyle
m_pScreen=new sf::RenderWindow;
if (Fullscreen)
{
m_pScreen->Create(sf::VideoMode(ScreenWidth,ScreenHeight,Colordepth),"TestApp",sf::Style::Fullscreen);
}
else
{
m_pScreen->Create(sf::VideoMode(ScreenWidth,ScreenHeight,Colordepth),"TestApp");
}
if (m_pScreen==NULL)
{
cout << "VideoMode could not been set!" << endl;
return(false);
}
SetClock();
return (true);
}
void CFrame::Quit()
{
if (m_pScreen!=NULL)
{
m_pScreen->Close();
delete m_pScreen;
m_pScreen=NULL;
}
if (m_pClock!=NULL)
{
delete (m_pClock);
m_pClock=NULL;
}
}
bool CFrame::KeyDown(sf::Key::Code KeyID)
{
const sf::Input &Input=m_pScreen->GetInput();
return (Input.IsKeyDown(KeyID));
}
unsigned int CFrame::MouseX()
{
const sf::Input &Input=m_pScreen->GetInput();
return (Input.GetMouseX());
}
unsigned int CFrame::MouseY()
{
const sf::Input &Input=m_pScreen->GetInput();
return (Input.GetMouseY());
}
bool CFrame::MouseButtonDown(sf::Mouse::Button ButtonID)
{
const sf::Input &Input=m_pScreen->GetInput();
return (Input.IsMouseButtonDown(ButtonID));
}
void CFrame::SetClock()
{
m_pClock=new sf::Clock;
m_pClock->Reset();
}
|
|
Quellcode
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#include "CGame.hpp"
CGame::CGame()
{
}
CGame::~CGame()
{
}
void CGame::Init()
{
m_GameState=GAMEPLAY;
}
void CGame::Run()
{
while(g_pScreen->IsOpened())
{
g_pScreen->Clear();
switch(m_GameState)
{
case (GAMEPLAY):
{
HandleInput();
}break;
case (EXIT):
{
g_pScreen->Close();
}break;
default:
{
m_GameState=GAMEPLAY;
}break;
}
g_pScreen->Display();
}
};
void CGame::Quit()
{
}
void CGame::HandleInput()
{
sf::Event Event;
while (g_pScreen->GetEvent(Event))
{
// Window closed
if (Event.Type == sf::Event::Closed)
g_pScreen->Close();
if (Event.Type == sf::Event::KeyPressed && Event.Key.Code == sf::Key::Space)
{
m_GameState=GAMEPLAY;
}
// Escape key pressed
if (Event.Type == sf::Event::KeyPressed && Event.Key.Code == sf::Key::Escape)
{
if (m_GameState==GAMEPLAY)
m_GameState=EXIT;
}
//SWITCH GRAVITY ON/OFF
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::G))
{
std::cout << "Gravity has been turned ON_OFF!" << std::endl;
}
}
}
|