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1

21.04.2013, 17:55

Looking to set up a dev team (for casual gaming)

I am a self-proclaimed game designer. I think stuff that someday will become great videogames.


But I haven't programming skills

This is why I am looking for people like me that may be interested in my game concept and willing to invest spare time to make it happen. Currently I am working on 5 game concept that vary from target platform (touchscreen mobile device, console, PC etc.) and genre (RTS, platformer, adventure) plus one based upon zombies (but which I don't include since it's a bit over challenge).
The forum it's here while the game concept I am working on are there.


Since I've done some webcomics before you can guess that, together with game design, I can provide some arts and background story to our projects.

I cannot give payment actually, but would like to share profit once we made it to Google Store/Desura etc. (final price is supposed to be around 0,20€~0,30€). I plan the whole thing to enter the market rather making money from beginning (in which I strongly doubt)

So... what else to say? Again, check my game concepts and see if there's something of your like/make you want to join me.

I am sure what I wrote wasn't yet enough to convince; but I am fully available to/gladly reply to any question.
Forto is on:IndieDB, Twitter, Desura, Steam

2

09.05.2013, 16:18

Great news people, we've managed to set up a dev team (we're named "Jackass Penguin" now) and our first project will be Dungeon Fall. You can find more on:

(Link)

(Link)

(Link)


we need inputs if want to do this game uniquely enjoyable! Please, share your though at our page on Steam Greenlight, IndieDB or Desura
-----

(Link)
Forto is on:IndieDB, Twitter, Desura, Steam

3

09.05.2013, 18:09

Interesting! :thumbsup:

4

10.05.2013, 21:00

Thanks :golly:
Forto is on:IndieDB, Twitter, Desura, Steam

5

25.05.2013, 14:19

Hello everyone, just telling you we're not dead, the game dev is going nicely and finally we're beginning to see some visual concepts for the game.

(Link)



Thanks to everyone who supported us so far now!
Forto is on:IndieDB, Twitter, Desura, Steam

6

28.05.2013, 00:05

I really like this kind of art :) With that you could create great Adventures :D

7

03.06.2013, 12:33

Thanks Rioko! We will try our best to make it possible

meanwhile we can finally provide a brief in action gampeplay animation.

(Link)

Don't forget that Dungeon Fall is also on Indiedb and Steam's Greenlight where you can comment and discuss videogame next coming features!
Forto is on:IndieDB, Twitter, Desura, Steam

8

05.06.2013, 00:48

Thanks Rioko! We will try our best to make it possible

meanwhile we can finally provide a brief in action gampeplay animation.
Ah that looks really good, my girlfriend ( 2d and 3d-artist ) asked for a tutorial for those animations :D

Zitat

Don't forget that Dungeon Fall is also on Indiedb and Steam's Greenlight where you can comment and discuss videogame next coming features!
I'll have(and had) a look, but I won't register me on Steam :dead:

9

06.06.2013, 22:09

Thanks Rioko! We will try our best to make it possible

meanwhile we can finally provide a brief in action gampeplay animation.
Ah that looks really good, my girlfriend ( 2d and 3d-artist ) asked for a tutorial for those animations :D

That's pretty simple: go on youtube and search for "parkour"

Once you've found the "live action" of your alike... download the video (firefox and this addon. Then "strip" only the few frames you need (usually between 10~15 frames for 1 sec of animation)...then rotoscope.
I only use the body proportion for the animation... so you/she hadn't to draw the whole body but only the body proportions:


(Link)


then you can complete your "clean room" rotoscoping:

(Link)


Anyway, if she's into 3d she may be interested more in mocap... there are very cheap solutions around based on kinect and other stuff.

On a side note: "freerunner" may work fine.. but I do prefer parkour since it's a more "direct" live action (based on the movement efficiency rather show off) and more suitable for videogames (bizarre flying evolution may looks nice at first... but then will be distracting after some gameplay)
Btw, I am still looking for a coder... here's my copy/paste message :this:


--------------------------------------------------------------
Hello everyone, I am the game designer from Indie VG dev Jackass Penguin currently working Dungeon Fall (IndieDB and Greenlight). We where a team made of two: me (graphic and game design) and coder, but, due to busy time I've recently lost the latter which results me alone.
So, I am currently looking for a team partner (coder) who's willing to share the adventure in develop a VG with me. I cannot provide payment but eventually shares profits when the game is doing. So you may be not interested in reading further if you don't have free time to spent in a project mainly aimed for learning and (just hopefully) being remunerative just in case. Thanks for reading so far, anyway.

Brand and what to do
I have no strict bound, everything is negotiable: the team name "Jackass Penguin" (logo, +50 twitter followers and stuff) is completely disposable if we want to found something completely new (I've disposed another one called "Forto"; so there's no problem for me). As you may guess I want to be the game designer but not "the boss". With my ex-coder we pick up Dungeon Fall because it seemed the simpler one to accomplish, but actually I've got several other game desings you maybe interested into. I do constantly redesign the game, so, if things are getting too complicated I can simplify... if everything is going too pleasantly smooth I can propose more complicate/advanced and (hopefully) fun features to add.
For example: Dungeon Fall originally was intended like a simple "run, jump, fall" platformer. Once I was left without a coder I though to a possible addition (a "Quest System" explained here). I can think up more addition or subtract features even during the game development (if needed)

What I do:
I am not a professional artist, but can provide some concepts art and any ingame art based upon my current skill level and I can also provide a background story since I've done some webcomics although I am not a great writer. I'll draw draft on game mechanics and game concept and I shall keep (re)doing during all the phases of the development.

Tools of trade
As said, I am no way a professional artist, but I can provide mostly of art/sprites... as for my skills level you can check what I've done so far for Dungeon Fall. Everything you see on Greenlight page is done by me.
I have no development platform fixed: it can be Unity3D, Blender Game Engine an engine made by you from scratch or whatever do you prefer; as for myself I do use anything OpenSource (Gimp, Blender, Pencil) and completely available to adapt my self to any tool of trade we need to use (I just need to be able to use all my "open" format as sources: png, ora, xcf, blend etc...etc...). The only target is PC or Android tablet/smartphone (best if it can be both) in order to have us chance to actually sell our product on Desura, Google Play and whatever.


Last words:
Please make your questions; even if you're not a coder or you're not yet interested in joining me. Since I can't provide direct payment I know this will be a long search: reply to any doubt//ideas will help me to define better my search and, thus, increase my chance to find someone who's willing to found a new indie dev team.
--------------------------------------------------------------



(Link)
Forto is on:IndieDB, Twitter, Desura, Steam

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Alexwbc« (06.06.2013, 22:15)


10

10.06.2013, 00:07

Also, forgot to had a contact address: forto@altervista.org <---- so long I am still looking for this email address will be the absolutely priority for me to get in contact. Those who may be interested please contact me there!
Forto is on:IndieDB, Twitter, Desura, Steam

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Alexwbc« (19.09.2013, 15:18)


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